| HOME | |
|
BRUCE G. CONSIDINE ANIMATION SKILLS
Cinematography: Shot design. Designed sequences when storyboard was lacking or absent.
Represents some of my best shots. COMPUTER SKILLSSoftware |
|
| VOLTRON FAN FICTION |
|
| ANIMATION REEL | |
| RESUME | |
| MOTION CAPTURE | |
info@parodyuniverse.com |
| JUNE - AUG 04 |
3D ANIMATOR & MOCAP CONSULTANT John Frassanito and Associates, |
|
| Photo-real aircraft animation and character animation for NASA. Reworked a "Lunar Lope" walk cycle using NASA documents and lunar reference footage. Corrected stride rate and keyframe poses. Also terrestrial character walks. |
||
Researched motion capture systems for simulating micro gravity environments and mundane (terrestrial) character animation. Designed a tri-axial micro-gravity motion capture rig.
| JUNE - NOV 03 | ANIMATION INSTRUCTOR ITT-Tech |
![]() |
Taught "Broadcast Graphics," "Intro to Animation," and "Intro to Character Animation," using 3DS Max and After Effects. |
| JAN 02 - MARCH 02 | MANAGER (Motion Capture and Animation) Jupiter 9 Productions |
![]() |
Production Coordination: Set up and attended bid meetings with post production studios for upcoming IMAX film, "Quantum Quest: A Light Knight's Odyssey." Motion capture consultant. |
| JULY 98 - FEB 2000 | 3D ANIMATOR Netter Digital Entertainment Inc., North Hollywood CA | |
Netter Digital Entertainment |
Modeled and animated for Voltron: The Third Dimension. Designed audience attention grabbing shot when story board was incomplete. Modeled for Dan Dare. Directed motion capture for Robotech 3000 promo. On Voltron and Max Steel I provided full time animator assistance to the motion capture director. | |